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Midnight Modeler was written by David R. Taylor
for dos and ported to linux by Michael Lamertz in binary
form only. It uses a cad like interface to build 3D models
for the POV-Ray raytracer. Geometry can be built as surfaces
one triangle at a time or with the use of primatives.
Textures can be assigned to geometry through the menu interface.
It can read several different file format including DXF.
It can export export DXF, POV, and RAW. It is simple but
functional. How often do you hear that!
There is no known development at this time. For more
information see Michael Lamertz's
MNM page
My quick and dirty MNM howto |
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GIRAM Is Really A Modeller. It is a Persistance Of Vision (POV-Ray) oriented modeller. It is written in C, using the GTK+ (version 1.1 or 1.2) user interface. The 3 classical views of every 3D modeller, Creation of different types of objects, Manipulation of these objects plus the CSG (boolean) objects, A CSG-Tree window to quickly see the structure of a scenes, Translation, Rotation and Scale can be performed with the mouse or by directly editing the transformations parameters, Loading and Saving a pov, Persistance-Of-Vision-Raytracer, scene, Zooming In/Out, Right-Button-Click Menu to perform most of the operations, Preliminary documentation. |